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Frequently Asked Questions

Answers to the most common questions about Goldy.

Probably not. Most children who believe they are bad at math were taught in environments that triggered anxiety, not genuine learning. Math anxiety — a measurable stress response to arithmetic — affects an estimated 17–20% of people and impairs performance in exactly the way a learning difficulty would. The key diagnostic question is consistency: does your child perform differently in low-stakes practice (homework, games at home) versus high-stakes situations (tests, classroom questioning)? If yes, anxiety is far more likely than an ability gap. The anxiety can be reduced. The ability is almost certainly there.

Math anxiety is a stress response triggered specifically by arithmetic tasks or arithmetic-adjacent situations — even the anticipation of them. Research by Sian Beilock at the University of Chicago found that in people with high math anxiety, exposure to math-related stimuli activates the same brain regions involved in physical pain and threat. The practical consequence: math anxiety suppresses working memory, the cognitive resource needed to hold numbers and procedures in mind while calculating. A person experiencing math anxiety is not failing to think. Their nervous system has temporarily made thinking harder. This is a physiological state, not a character trait, and it responds to changes in environment.

For a child with math anxiety who begins low-stakes daily practice — 5 to 10 minutes, no timer, no visible score — noticeable improvements in confidence typically appear within 4 to 8 weeks. Measurable gains in fluency (faster fact recall, fewer errors) appear within 8 to 12 weeks with consistent daily practice. The single most important factor is removing the high-stakes environment entirely during this period. Practice under anxiety conditions produces almost no retention, regardless of session length. Shorter daily sessions in a calm setting outperform longer sessions in a stressful one every time.

Goldy is a free educational platform for families, teachers, and self-learners. It includes 50+ Math Games covering arithmetic, fractions, geometry, and mental math; printable Worksheets; step-by-step Lessons; a Number Randomizer tool; and a Team Leader system for teachers to manage classes and track progress.

Goldy is currently free. Running it means real costs - servers, database hosting, email delivery, and ongoing development - all covered out of pocket. If it has been useful to you, you can help keep it running by supporting us on Ko-fi at ko-fi.com/goldymaths. As the platform grows, some advanced features may move to a subscription model - any changes will be announced well in advance, and core learning tools will remain free.

No. All Math Games, Worksheets, and the Randomizer work without signing in. Creating an account lets you save preferences (theme, language, colorblind mode, font size), track your activity history, earn badges, and - if you are a teacher - create and manage classes.

English and Romanian. You can switch language from your profile preferences at any time. The setting is saved to your account when signed in, or stored locally for guests.

No native app. The website is fully responsive and works well on phones and tablets. You can add Goldy to your home screen on iOS and Android for an app-like experience - it installs as a Progressive Web App (PWA) with its own icon and full-screen mode.

Very little. For registered users: name, email (encrypted at rest), hashed password, and game statistics. We do not sell data, do not use tracking cookies, and do not run third-party analytics. Read the full Privacy Policy for details.

Yes. The platform is GDPR-compliant and uses only essential cookies. Pupils joining a class only need to choose a display name - no email address or personal data required.

The kindest thing you can do is buy us a coffee on Ko-fi at ko-fi.com/goldymaths - every contribution directly covers server and hosting costs. You can also help by sending feedback or bug reports via the Feedback button on any page, or by emailing [email protected]. Honest feedback is just as valuable as a donation.

Use the Feedback button visible on every page (bottom of the screen). Alternatively, email [email protected]. We read every message.

A gentle notification that appears after a set amount of screen time, reminding you to take a short break. It never interrupts an active game session. You can set the interval (20, 30, 45, 60 min, or 2 hours) or disable it entirely in your profile preferences.

Each game has its own scoring system. The general rule: correct answers earn points, errors either subtract points or increment an error counter. Some games award bonus points for speed or streaks (consecutive correct answers). Your session score is saved to your profile when the session ends.

Most games offer Easy, Medium, and Hard tiers, which expand the number ranges used in questions. Easy uses small numbers (e.g. 1–5), Hard uses larger ones (e.g. 1–12 or beyond). Changing difficulty mid-session resets the current session counters.

Time pressure is a known trigger for maths anxiety. The no-clock mode removes the countdown timer so learners can answer at their own pace without stress. You can enable it with the clock icon on the game setup screen.

Most games immediately reveal the correct answer, add 1 to the error counter, and move to the next question. Games like Guess the Number and Greater or Less allow multiple attempts per question and give directional hints before showing the answer.

Yes, for signed-in users. Every completed session is saved to your Activity history in your profile. Guest users play anonymously - their results are not saved.

Visual aids are simple diagrams shown alongside a problem to give a concrete visual representation of the calculation. They appear at full opacity when accuracy is low, and gradually fade out as your accuracy improves - disappearing entirely above 95% accuracy. This adaptive fading encourages a natural shift from visual support to mental math.

When no-clock mode is active, the game also shows a brief breathing prompt at the start of the session. This is a short pause designed to lower stress before beginning. It can be triggered with ?calm=1 in the URL or automatically when no-clock mode is on.

Facts Practice (/facts) is a dedicated drill section that uses spaced repetition (the SM-2 algorithm) to schedule which arithmetic facts you see next. Facts you find difficult are shown more frequently; facts you know well are spaced out over longer intervals. The goal is efficient long-term memorisation.

Mixed Drill is a mode inside Facts Practice that combines addition, subtraction, multiplication, and division problems in a single session, alternating randomly between them. This is called interleaved practice. It is harder than drilling one operation at a time, but research shows it improves long-term retention.

No - this is expected and a sign that learning is happening. Accuracy typically drops at first because the brain has to work harder identifying the operation before solving. Scores recover within a few sessions, and the long-term retention gain is worth it.

The Randomizer generates a random number within a configurable range and highlights it in a colour zone you define. You can set custom number limits and assign colours to different ranges - useful in classrooms for random student selection, dice simulations, or number exercises. Settings are saved to your account.

Yes. The Team Leader system lets teachers create classes, generate join codes, assign homework, and monitor individual learner progress across all Math Games. Learners join by entering a code at goldy.ro/join - no email address required.

When a team leader creates a team, the platform generates a unique alphanumeric join code. Pupils visit goldy.ro/join, enter the code, and choose a display name. No email or account is required to join. Once joined, their completed game sessions are automatically linked to that class.

Learners play the Math Games exactly as any other user. The only difference is that every completed game session is also recorded and becomes visible to their class team leader. Learners do not see other learners' results.

Every completed game session: game name, score, accuracy (% correct), duration in seconds, and timestamp. The dashboard shows this per learner, making it easy to spot who is struggling with which topic.

Yes. A learner can join as many classes as they have join codes for. Each enrolment is independent - each team leader only sees sessions completed after the learner joined their specific class.

Team leaders can reset the recorded game history for an individual learner inside their class. This clears scores and session history for that class only - the learner's account and enrolment remain intact. There is a daily limit on resets per learner to prevent abuse.

Accuracy is the percentage of correct first-attempt answers out of total questions in a session. Example: 8 correct out of 10 questions = 80%. It is shown in your profile Statistics tab and on the Team Leader dashboard.

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